Post by tears on May 16, 2010 21:38:34 GMT -8
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There are several classes that distinguish the battle styles of characters. Each class also has different sorts of weapons, armor, and items available for purchase in the shops. All classes are available to all races, but note that humans and other races that don't come by magic naturally generally have to utilize some means of technology to be able to harness it. Each character gets an initial stat boost upon acceptance depending on class. The classes are listed below.
Description: A class that focuses the most on close combat and melee attacks.
Weapons: Swords, Katanas, Axes, Hand-to-Hand, mid-range weapons like Chakrams, Spears, etc.
Armor: Heavy
Magic Ability: Very low
Stat Boost: Attack + 25, Defense + 13
♦ Gunslingers
Description: A class that uses guns for ranged combat.
Weapons: Guns of any sort
Armor: Moderate
Magic Ability: Low
Stat Boost: Attack + 18, Agility + 13, Defense + 13
♦ Archers
Description: A class that uses traditional bows and arrows for ranged combat.
Weapons: Bows and Arrows, Cross-Bows
Armor: Moderate
Magic Ability: Low
Stat Boost: Attack + 15, Agility + 15, Defense + 15
♦ Mages
Description: A class that focuses on offensive magic.
Weapons: Staffs
Armor: Light
Magic Ability: Very high
Stat Boost: Magic + 25, Defense + 13
♦ Paladins
Description: A class that focuses on being adept at both physical attacks and magic attacks at the cost of excelling at neither.
Weapons: Magic blades
Armor: Moderate
Magic Ability: Moderate
Stat Boost: Magic + 15, Attack + 15
♦ Guardians
Description: A class that focuses on defensive magic (like spells that weaken their enemies abilities or spells that increase their allies abilities).
Weapons: Staffs
Armor: Moderate
Magic Ability: High
Stat Boost: Magic + 18, Defense + 10, Agility + 10
♦ Healers
Description: A class that focuses on healing magic.
Weapons: Staffs
Armor: Light
Magic Ability: High
Stat Boost: Magic + 20, Defense + 15
♦ Puppeteers
Description: A class that fights by controlling objects, machines, or animals, usually through some form of magic.
Weapons: Dolls, toys, robots, machines, animals/monsters
Armor: Moderate
Magic Ability: Moderate (usually their magic is highly specialized for this field and limited in other ways)
Stat Boost: Agility + 15, Defense + 10, Magic + 5
♦ Summoners
Description: A class that has the ability to call upon the Summon Spirits (summon spirits from any game may be used, with the exception of Ratatosk), which is their greatest strength.
Weapons: A wide variety
Armor: Moderate
Magic Ability: Moderate (though they are the only class who can summon)
Stat Boost: Magic + 15, Agility + 15[/ul]
Note that this board doesn't have any official arte/skill system. If you want to have your character shout out "Double Demon Fang" or "Fire Ball" during fights, go for it! However, it's not necessary. You can use these canon skills, create your own skills, or not bother narrating skills at all and go for a basic, traditional narrative during combat - whatever works for you. But you must follow the conventions and fighting styles of your class. Warriors must use physical attacks, mages should rely mostly on magic, healers should focus on healing, etc. Aside from stats, that's the only guideline for combat that there is.[/size][/blockquote]